*Edit: Please make sure to read the comments following this post for more information… at the time I could not seem to bind as desired, however, there may be ways to do this [besides my workaround].
What I wanted to do was be able to bind a name and delegate function to a custom menu item, [...]
Archive for January, 2009
[Silverlight 2, C#] Data Binding and Event Handlers
Shameless Picture Post – MS Tech Days
Over the past two days many of the people on my team attended Microsoft 2008 Tech Days – the main reason for me at least being that they had a few Silverlight presentations. Much of the content I had seen before from MIX webcasts, but I was able to pickup on some tips/classes [...]
Silveright Deep Zoom + LOLCats = Best Use of Cutting Edge Tech EVAR
So, this is a little side post and isn’t related to any coding issues at all – BUT – it made my day and since it is related to Silverlight I figure I’m allowed to post it here
This amazingly brilliant person took the new[ish] Deep Zoom technology and applied it to one of [...]
[Silverlight 2, C#] Fun with Namespaces
Hi everybody!
Alright – so if you’ve read my other posts, you’ll know that I’m working on a WYSIWYG-type graphics editor – and I’ve been dealing with naming issues with regards to having to name and clone thousands of elements on a canvas. Also in my application, when I drag and stretch, I create a [...]
[Silverlight 2, C#] Performance of doing many many FindName calls…
Today I was looking into an issue I was having regarding having to do many [up to thousands] of FindName checks in my WYSIWYG graphics editor. This is due to the fact that most [if not all] of my elements are named, and when adding a new palette item I need to check and [...]
[Silverlight 2, C#] Testing Performance, Memory Usage
So after some code reviews and the like, I had decided to try and implement some of my core functionality a little different in order to *hopefully* decrease the memory allocation of my application.
Since Silverlight 2 does not appear to support the System.Diagnostics.Process class, I believe the only way to get similar information is via [...]
